{"id":512,"date":"2011-09-09T16:32:49","date_gmt":"2011-09-09T15:32:49","guid":{"rendered":"http:\/\/superflatgames.com\/wordpress\/?p=512"},"modified":"2011-09-11T09:59:29","modified_gmt":"2011-09-11T08:59:29","slug":"soul-brother-ost-lone-survivor-igf","status":"publish","type":"post","link":"http:\/\/superflatgames.com\/wordpress\/?p=512","title":{"rendered":"Soul Brother OST \/ Lone Survivor IGF"},"content":{"rendered":"<p style=\"text-align: center;\">Ladies and gentlemen, it gives me great pleasure to finally present to you:<\/p>\n<h1 style=\"text-align: center;\"><a href=\"http:\/\/spacerecordings.bandcamp.com\/\">SOUL BROTHER &#8211; ORIGINAL SOUNDTRACK<\/a><\/h1>\n<p><a href=\"http:\/\/spacerecordings.bandcamp.com\/\"> <\/a><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter\" src=\"http:\/\/f.bandcamp.com\/z\/42\/09\/4209922068-1.jpg\" alt=\"\" width=\"350\" height=\"350\" \/><\/p>\n<p style=\"text-align: center;\"><em>Available for purchase on Bandcamp on 11\/9\/11, with iTunes to follow in around a month.<\/em><\/p>\n<p style=\"text-align: justify;\">So, without further ado, let me tell you a little about the project. \u00a0When I originally made the game, I figured it would be fairly small, and not have many players. \u00a0That of course all changed when it was picked up by [Adult Swim] Games! \u00a0The problem was I&#8217;d used loads of really famous samples, and if lots of people were going to play it, there was no way I could get away with it. \u00a0(It&#8217;s true, musicians do &#8216;get away with it&#8217; all the time, because more often than not when sampling, the record the sample appears on doesn&#8217;t go on to make enough sales to warrant the sample owner chasing it up. \u00a0I&#8217;ll admit I&#8217;ve done it myself on my drum&#8217;n&#8217;bass work, although only on smaller releases.)<\/p>\n<p style=\"text-align: justify;\">So this means I had to either clear or remove the samples. \u00a0Removing them would have been simple, and saved me a lot of money, but I felt that, even if the sales of the OST were less than the cost of the samples, (which is quite likely to be the case) people would appreciate it as a labour of love, which it definitely is!<\/p>\n<h3 style=\"text-align: center;\">The Ins and Outs of Sample Clearance<\/h3>\n<p style=\"text-align: justify;\">I was asked by a friend to recount my experiences with sample clearance, and it&#8217;s been a long and difficult process.<\/p>\n<p style=\"text-align: justify;\">In the end, I removed a great deal of samples from the intro track, which had load of classic early-90&#8217;s hip-hop vocals and cuts&#8230; It would have cost tens of thousands to license them all, if I could even track down who owned the rights. \u00a0So I ended up re-working the track with my own vocal stylings and a bit of vocoder.<\/p>\n<p style=\"text-align: justify;\">The problem was that left Mr.Soul, the &#8216;theme tune&#8217; of Soul Brother, and the track Mirko, both of which used samples from classic house track &#8216;We Can Rise&#8217; by Copyright (strangely ironic name), on Defected Records.<\/p>\n<p style=\"text-align: justify;\"><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter\" src=\"http:\/\/www.tradebit.com\/usr\/mp3-album\/pub\/9002\/452\/452878\/45287899.jpg\" alt=\"\" width=\"350\" height=\"350\" \/><br \/>\nDefected are known for licensing their samples regularly &#8211; in fact it could be said they actively court it as a source of revenue. \u00a0They release all of their tracks as acapellas in compilation albums, and for many dance music producers it&#8217;s quite a tempting prospect to listen through them when looking for a vocal hook. \u00a0I&#8217;ve used plenty myself, in some cases as placeholders I then get a vocalist to re-record, but in the case of these tunes, the vocals are integral to the hook and feel of the tunes&#8230; I just wasn&#8217;t prepared to compromise, even if it meant making the project at a loss!<\/p>\n<h3 style=\"text-align: center;\">The Process Itself<\/h3>\n<p style=\"text-align: justify;\">The first step was to negotiate the retaining of the rights to the Soul Brother OST from Adult Swim. \u00a0Normally you sell the rights alongside the game, but I was very keen to keep the rights as the music had already taken as long as the game at that point. \u00a0Amending the contracts in this way took a lot of back and forth, but we got there eventually! \u00a0Once that was done I needed to work out how much it was going to cost&#8230;<\/p>\n<p style=\"text-align: justify;\">First you get in contact with the label who owns the vocal. \u00a0The standard agreement is a percentage of profit along with a flat fee for each track. \u00a0Once you&#8217;ve settled on these numbers, contracts are drawn up. \u00a0Once I knew the cost I could get back to [Adult Swim], and once they were happy that there weren&#8217;t any gotchas (for example, restrictions on the reuse of the music on any ports, sequels, movies, TV spinoffs&#8230; etc) they were happy.<\/p>\n<p style=\"text-align: justify;\">The tracks then need to be &#8216;published&#8217; &#8211; a term used to descrive who takes responsibilty for collecting royalties. \u00a0Fortunately I still have a publishing company from my drum&#8217;n&#8217;bass record label, Space Music, so that stage was fairly simple.<\/p>\n<p style=\"text-align: justify;\">The final stage is then to register the tracks with <a href=\"http:\/\/en.wikipedia.org\/wiki\/PRS_for_Music\">PRS<\/a> (the Performing Right Society.) \u00a0This is where the majority of royalties come from, they track public performance of music using a number of different heuristics (it&#8217;s all a bit black magic.) \u00a0But of course they can&#8217;t track tunes they don&#8217;t know about!<\/p>\n<p style=\"text-align: justify;\">I hope this explains a little about the process to those considering sampling&#8230;<\/p>\n<p style=\"text-align: justify;\">\n<p style=\"text-align: center;\"><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter\" src=\"http:\/\/www.beatmyday.com\/wp-content\/uploads\/2011\/02\/newday.jpg\" alt=\"\" width=\"350\" height=\"350\" \/><\/p>\n<p style=\"text-align: center;\"><em><em>Defected Records<\/em><\/em><\/p>\n<h3 style=\"text-align: center;\">The Album Itself<\/h3>\n<p style=\"text-align: justify;\">Now I&#8217;d like to say a little about the album and where it&#8217;s come from. \u00a0There are 11 tracks, of which 6 are from the game itself. \u00a0Each of these 6 tracks has been majorly re-worked, improving the production, adding new elements,\u00a0additional vocals and so on,\u00a0and extending them, etc. \u00a0I originally spent about two months on the in-game music, trying lots of things that didn&#8217;t work (and trying desperately to avoid falling back on chiptunes!)<\/p>\n<p style=\"text-align: justify;\">Since then I&#8217;ve probably put another few weeks into those tunes, and I hope you&#8217;ll agree that the OST versions are a lot nicer!<\/p>\n<p style=\"text-align: justify;\">The other 5 tracks are all unique to the OST. \u00a0Three of which feature me singing&#8230; \u00a0Which is, err, quite a new thing for me. \u00a0I often put little backing vocals on my d&#8217;n&#8217;b work, and used to sing in indie bands when I was younger, but this is the first stuff I&#8217;ve actually released with verses and choruses and so on.<\/p>\n<p style=\"text-align: justify;\">Some of these additional songs have actually been in the works since 2008, when I was first experimenting with electro-house. \u00a0Nothing came of it at the time and I shelved the music until now. \u00a0I spent another few weeks completely re-working these tracks to bring them up-to-date, and make them fit with the existing tracks.<\/p>\n<h3 style=\"text-align: center;\">Launch<\/h3>\n<p style=\"text-align: justify;\">So that&#8217;s Soul Brother OST. \u00a0It will be available for purchase from this Sunday 11\/9\/11 (in UK date format.) \u00a0For now you can head over to the <a href=\"http:\/\/spacerecordings.bandcamp.com\/\">Bandcamp<\/a> page and listen, and make up your mind whether you&#8217;d like to indulge come Sunday!<\/p>\n<p style=\"text-align: justify;\">In the end, it&#8217;s something I&#8217;m really proud of, if nothing else because it&#8217;s the first project I&#8217;ve done which I feel somehow bridges my life as a musician and as a game designer&#8230; \u00a0hope you\u00a0enjoy listening to it as much as I did making it!<\/p>\n<p style=\"text-align: justify;\">\n<p style=\"text-align: center;\">* \u00a0 * \u00a0 *<\/p>\n<h3 style=\"text-align: center;\"><strong><strong>One More Thing&#8230;<\/strong><\/strong><\/h3>\n<p style=\"text-align: center;\">\n<p><a href=\"http:\/\/superflatgames.com\/wordpress\/wp-content\/uploads\/2011\/09\/crom.png\"><img decoding=\"async\" loading=\"lazy\" class=\"alignleft size-full wp-image-524\" style=\"border: 16px solid white;\" title=\"CROM!\" src=\"http:\/\/superflatgames.com\/wordpress\/wp-content\/uploads\/2011\/09\/crom.png\" alt=\"\" width=\"176\" height=\"216\" \/><\/a><strong><br \/>\n<\/strong><\/p>\n<p style=\"text-align: left;\">I know this is going to come as a surprise to those who read my last post&#8230; but!<\/p>\n<p style=\"text-align: left;\">LONE SURVIVOR IS BACK ON.<\/p>\n<p style=\"text-align: left;\">Wait, what?<\/p>\n<p style=\"text-align: left;\">LONE SURVIVOR IS BACK ON.<\/p>\n<p style=\"text-align: left;\">Yes, that&#8217;s right.<\/p>\n<p style=\"text-align: left;\">\n<p style=\"text-align: left;\">\n<p style=\"text-align: left;\">\n<p style=\"text-align: left;\">\n<p style=\"text-align: left;\">\n<p style=\"text-align: left;\">\n<p style=\"text-align: justify;\">After a series of long discussions, emails, and tweets from friends and supporters of the project, I figured it really would be stupid to give up at this point. \u00a0I admit, I panicked. \u00a0I really felt it was too full of problems to be fixable. \u00a0But what I&#8217;ve done is to break it down in baby steps, try and get to the root of what the problems actually are, and whether there are ways to fix them.<\/p>\n<p style=\"text-align: justify;\">Well I think I finally have a good idea of how proceed. \u00a0So my plan is to go all out for IGF now (it was always the plan &#8211; I just bottled it at the last minute.) \u00a0I do have a tendency to do this: it&#8217;s the third hiatus on Lone Survivor, and even Soul Brother fell off the map for over a year at one point. \u00a0In the end I realised that this is my last real chance to secure a future as an indie developer&#8230; \u00a0and it would be foolish to blow it.<\/p>\n<p style=\"text-align: justify;\">I&#8217;ll be totally honest and say that development funds are running short (I have about three months living money left, until I hit the emergency cash reserved for finding another job.) \u00a0So, if you&#8217;d like to help in some way, I won&#8217;t be using the donation model (I much prefer to sell something rather than just ask for money) &#8211; the best way you can help me is by heading over to the Soul Brother OST page, and purchasing it! \u00a0There&#8217;s a low minimum price, but you can pay whatever you like&#8230; \u00a0So if you really feel like giving me hundreds of thousands of dollars for your copy of the OST, you&#8217;re more than welcome!<\/p>\n<p style=\"text-align: justify;\">Seriously though, every purchase will really help Lone Survivor along the way. \u00a0So even if the music&#8217;s not for you, you can consider it a donate button if you like!<\/p>\n<p style=\"text-align: justify;\">Thanks so much to everyone who&#8217;s supported me through this difficult time. \u00a0I hope to have it finished by New Year, but if it runs over I&#8217;ll consider taking preorders to help with the final push. \u00a0Either way,\u00a0I promise to not stop until the game is done, and put every bit of remaining blood, sweat and tears into it.<\/p>\n<p style=\"text-align: justify;\">Yes, you can quote me on that!<\/p>\n<p><a href=\"http:\/\/spacerecordings.bandcamp.com\/\"> <\/a><\/p>\n<p><a href=\"http:\/\/spacerecordings.bandcamp.com\/\"><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ladies and gentlemen, it gives me great pleasure to finally present to you: SOUL BROTHER &#8211; ORIGINAL SOUNDTRACK Available for purchase on Bandcamp on 11\/9\/11, with iTunes to follow in around a month. So, without further ado, let me tell you a little about the project. \u00a0When I originally made the game, I figured it [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[99,101,70,50,81,33,98,100],"_links":{"self":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/512"}],"collection":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=512"}],"version-history":[{"count":34,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/512\/revisions"}],"predecessor-version":[{"id":546,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/512\/revisions\/546"}],"wp:attachment":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=512"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=512"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=512"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}