{"id":564,"date":"2011-10-13T14:30:17","date_gmt":"2011-10-13T13:30:17","guid":{"rendered":"http:\/\/superflatgames.com\/wordpress\/?p=564"},"modified":"2011-10-17T12:05:49","modified_gmt":"2011-10-17T11:05:49","slug":"on-the-violent-themes-of-lone-survivor","status":"publish","type":"post","link":"http:\/\/superflatgames.com\/wordpress\/?p=564","title":{"rendered":"On the violent themes of Lone Survivor"},"content":{"rendered":"<p style=\"text-align: justify;\">Thankyou for covering the game,\u00a0<a href=\"http:\/\/www.rockpapershotgun.com\/2011\/10\/13\/apartment-of-health-lone-survivor\/\">Rock Paper Shotgun<\/a>! \u00a0Having read the initial batch of comments I feel the rare urge to respond in some way, and that, rather than clog up the thread there, I&#8217;d leave them here.<\/p>\n<p style=\"text-align: justify;\">First of all, I should note that this post explains some of the intent of the game which you may not wish to know in a spoiler-sense.<\/p>\n<p style=\"text-align: justify;\">But I felt I should write it down because it seems that some people find the trailer unnecessarily dark \/ provocative.  Which I can now see, looking at it another way.  But I would defend it this way&#8230;<\/p>\n<p style=\"text-align: justify;\">I tend to dislike games with unnecessarily-realistic \/ glorified violence in general, it&#8217;s a bit of a theme in this game, and others I&#8217;ve made&#8230; In fact this is the first game I&#8217;ve made with a gun.  I&#8217;ve made a big thing out of the fact that you can get through the game without killing anything, and that taking pills, killing or eating rats is entirely optional&#8230; \u00a0and the game will recognise this. \u00a0I want to make a game where you think about the consequences of picking up a gun. \u00a0Some drugs can even be beneficial too though, right? \u00a0That&#8217;s another question I&#8217;m thinking about a lot. \u00a0It&#8217;s a game about looking after yourself as best you can, in a bad situation. \u00a0Some players may relish exploring the darker aspects, but I&#8217;m betting the majority stay clear, at least in their first playthrough.<\/p>\n<p style=\"text-align: justify;\">Don&#8217;t get me wrong, I&#8217;ve played and continue to play games which are violent, as combat is so frequently the main mechanic&#8230; but I&#8217;m more choosy about which ones I enjoy now, either it&#8217;s light-hearted and cartoon-ish, or it has some purpose to its portrayal of realistic violence, besides to shock. \u00a0Silent Hill 2 continues to be my principle inspiration here, as the nightmares were things a man with psychological problems had conjured up, abstract and representative. Lone Survivor is not a game about zombies.<\/p>\n<p style=\"text-align: justify;\">I remember being quite turned off by a popular game whose principal USP on the back of the box was &#8216;strategic dismemberment.&#8217; \u00a0Lone Survivor attempts to provide (far less realistically portrayed) options for committing violent acts, but attempts to draw attention to just how weird \/ disturbing it actually would be to do them through the text.<\/p>\n<p style=\"text-align: justify;\">The game is slowly paced, the fights are quite rare, as are the few moments of gore. \u00a0I hoped that by making it in a very low resolution it wouldn&#8217;t be visually shocking, but it&#8217;s perhaps turned out more so than I imagined.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/img828.imageshack.us\/img828\/9398\/13366810.png\" alt=\"\" \/><\/p>\n<p>There is a very positive ending to this game, if you play it in a certain way.  I want it to be full of hope.<\/p>\n<p>Anyway I hope that explains my intentions with the game a little better!<\/p>\n<p>Thanks for reading as always,<\/p>\n<p>Jasper<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Thankyou for covering the game,\u00a0Rock Paper Shotgun! \u00a0Having read the initial batch of comments I feel the rare urge to respond in some way, and that, rather than clog up the thread there, I&#8217;d leave them here. First of all, I should note that this post explains some of the intent of the game which [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[104,50],"_links":{"self":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/564"}],"collection":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=564"}],"version-history":[{"count":14,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/564\/revisions"}],"predecessor-version":[{"id":571,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/564\/revisions\/571"}],"wp:attachment":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=564"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=564"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=564"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}