{"id":606,"date":"2011-11-05T17:01:50","date_gmt":"2011-11-05T16:01:50","guid":{"rendered":"http:\/\/superflatgames.com\/wordpress\/?p=606"},"modified":"2011-11-05T17:03:25","modified_gmt":"2011-11-05T16:03:25","slug":"the-fog","status":"publish","type":"post","link":"http:\/\/superflatgames.com\/wordpress\/?p=606","title":{"rendered":"The Fog"},"content":{"rendered":"<p>The ending of the game has always been foggy, both literally and figuratively. \u00a0The city is foggy, partly for atmosphere, partly for reasons other than atmosphere, and the endings I&#8217;ve always only know vaguely what I wanted to do&#8230; but now comes the time I need to work out the specifics and weave them into the last 1\/3 the game as I create it.<\/p>\n<p><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/86.png\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><em>The fog seen from inside. \u00a0Needed to make a special kind for this room which is one of the few where the perspective flips to show the door you came in from.<\/em><\/p>\n<p style=\"text-align: justify;\">Don&#8217;t expect clear answers or explanations in this game &#8211; you&#8217;ll have to go searching quite deeply for them, and you may form a different but equally valid interpretation to my own (which I will try to keep secret, and not impose within the game.)<\/p>\n<p style=\"text-align: justify;\">That said, I have figured out what it is I am prepared to reveal to the player, and the rough form of the endings now, which is actually a massive psychological hurdle to get past for me.<\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" loading=\"lazy\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/cabinet.png\" alt=\"\" width=\"640\" height=\"480\" \/><em><\/em><\/p>\n<p style=\"text-align: center;\"><em>One such location, Superflat World, from my previous entry. \u00a0Can you see what&#8217;s playing?<\/em><\/p>\n<p style=\"text-align: justify;\">I&#8217;m still on schedule, but very exhausted. \u00a0I&#8217;ve worked between 12 and 18 hours a day on LS for around four months now. \u00a0If it actually sells, I&#8217;ve had to promise my wife and daughter I&#8217;m never going to put them through this again!<\/p>\n<p style=\"text-align: justify;\">As to what I&#8217;ve actually been making, a lot of time has gone on two crucial cutscenes in the city area, and different versions of them depending on certain factors.<\/p>\n<p style=\"text-align: justify;\">Looking forward, there is one more major thread to be introduced via the final character in the game, who links certain things together in the story.<\/p>\n<p style=\"text-align: justify;\">Also in the city\u00a0will be a new kind of creature, (something I&#8217;ll be working on next week), as well as drawing more actual locations and adding them in. \u00a0Other than that it&#8217;s just a case of implementing all the puzzles I have planned, the set pieces, the music, the art and the scripting in the city, and then hopefully moving onto the final environment as planned at the start of December.<\/p>\n<p style=\"text-align: justify;\">If I finish ahead of December I&#8217;ll try to get more sidequest stuff in with any spare time I have. \u00a0I am considering holding back certain ideas rather than do them half-heatedly, and using them in a post-release free update. \u00a0I think people would rather see it sooner, and without half-finished things in it and a bit later&#8230;<\/p>\n<p style=\"text-align: justify;\">What do you think?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The ending of the game has always been foggy, both literally and figuratively. \u00a0The city is foggy, partly for atmosphere, partly for reasons other than atmosphere, and the endings I&#8217;ve always only know vaguely what I wanted to do&#8230; but now comes the time I need to work out the specifics and weave them into [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[111,103,112,50],"_links":{"self":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/606"}],"collection":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=606"}],"version-history":[{"count":9,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/606\/revisions"}],"predecessor-version":[{"id":615,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/606\/revisions\/615"}],"wp:attachment":[{"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=606"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=606"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=606"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}