Factual Update
Thought it was time to collate where I’m up to with all my unfinished games, in order of oldness. It doesn’t paint a pretty picture I’m afraid.
Super Super Ice Balls – the Bubble Bobble clone I’ve written three times. The last time I got really far but put on hold because I wasn’t happy with the art style. I plan to re-do it in a pixel art style most likely.
Trip The multiplayer shooter I’ve been working on since ’91. There have been around ten evolved versions of it over the years. I hope to bring it to a console one day. Just waiting for the right opportunity, and a suitable answer to the one-player mode. Would also like to give it a graphical overhaul soon.
Amnesia A psychological survival adventure. The most personal project I’ve ever undertaken, and hopefully one day in the next year or two it will be a reality. Check my earlier entries for more info, I’m working away at it right now.
iLoveWar My iPhone SRPG. This has been put on hold not because I didn’t like the game, but because I feel it is the right time to make Amnesia. I will definitely finish this one day!
Soul Brother – There’s a feeling of solidity lacking from the game, perhaps in the mechanics, which Stephen Lavelle pointed out to me. My heart sank a little because I knew he was right, I felt it too. There’s nothing ostensibly wrong with the game (I know Dock is not a fan of the non-linear format and perhaps he’s also right), but I’m not really sure how to fix it. It might just come to me!