{"id":43,"date":"2009-05-09T01:57:08","date_gmt":"2009-05-08T19:57:08","guid":{"rendered":"http:\/\/superflatgames.com\/wordpress\/?p=43"},"modified":"2009-05-09T07:04:06","modified_gmt":"2009-05-09T01:04:06","slug":"the-history-of-amnesia","status":"publish","type":"post","link":"https:\/\/superflatgames.com\/wordpress\/?p=43","title":{"rendered":"A history of Amnesia"},"content":{"rendered":"<p>This is my ongoing project I first came up with the story for about six years ago.\u00a0 I&#8217;ve tried and failed to make it many different ways before, most of the reasons came down to having an immense amount of assets to produce.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"bbc_img aligncenter\" src=\"http:\/\/blitzbasic.com\/gallery\/pics\/1587.jpg\" alt=\"\" width=\"320\" height=\"256\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"bbc_img aligncenter\" src=\"http:\/\/www.destructoid.com\/elephant\/ul\/62658-noscale-1593.jpg\" alt=\"\" width=\"320\" height=\"256\" \/><br \/>\n<strong>Version 1: BlitzMax Pure Point&#8217;n&#8217;Click Adenture<\/strong><\/p>\n<p>I wrote the full engine for this including a windows GUI for the editor and a script language you could enter with code highlighting etc. The problem was animation&#8230; I could do a walk cycle fairly well, and render characters out of poser and use Max for the backgrounds, but the animation was beyond me in Max.\u00a0 Left it to simmer.<\/p>\n<p style=\"text-align: center;\"><a class=\"bbc_link new_win\" href=\"http:\/\/www.youtube.com\/watch?v=mEZ3oLn78Nk\" target=\"_blank\">http:\/\/www.youtube.com\/watch?v=mEZ3oLn78Nk<\/a><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"bbc_img aligncenter\" src=\"http:\/\/www.superflatgames.com\/images\/logo.png\" alt=\"\" width=\"320\" height=\"220\" \/><br \/>\n<img loading=\"lazy\" decoding=\"async\" class=\"bbc_img\" src=\"http:\/\/bulk.destructoid.com\/ul\/104274-destructoid-intervierw-soundless-mountain-ii-s-jasper-byrne\/Amnesia_SH2.png-468x.jpg\" alt=\"\" width=\"468\" height=\"361\" \/><br \/>\n<strong>Version 2: XNA Survival Horror<\/strong><\/p>\n<p>After Soundless Mountain II I hoped I could use some of the apparent popularity of it to launch an indie career with a similarly designed game.\u00a0 I felt I could adapt Amnesia really well to this style. I had a great like-minded artist to work with, Phil Duncan on monsters and environments, and the mighty Dock <em>(Tumbledrop \/ Sweatdrop Studios)<\/em> to help out with portraits.\u00a0 But I didn&#8217;t really know where I was going with it at the time, partly because I still hadn&#8217;t fully figured out how it could survive as a survival horror but keep the story in-tact.\u00a0 But again, it wasn&#8217;t so much that but the fact that I felt the need at the time still to make it commercial, and that to me meant writing off a lo-res look we initially mocked up like the one above.\u00a0\u00a0<\/p>\n<p>I learnt XNA and then we decided to use 3D models all because I wanted shadows.\u00a0 This was at the edge of our skills though (Phil &amp; I certainly as Dock was busy with Tumbledrop &#8211; and rightly so!)\u00a0 Phil&#8217;s a great 3D modeler, but not yet that experienced with animation.  In the end the prospect seemed too daunting, especially combined with other life pressures.\u00a0 Put on hold again.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"bbc_img aligncenter\" src=\"http:\/\/www.superflatgames.com\/in_game1.png\" alt=\"\" width=\"320\" height=\"240\" \/><br \/>\n<strong>Version 3: Lo-Stress, Lo-Fi BlitzMax Hybrid<\/strong><\/p>\n<p>I&#8217;ve begun again.\u00a0 I can&#8217;t help it. I keep coming back to it even though right now I have a really cool game coming on the iPhone that I really have to finish.<\/p>\n<p>Above is a shot of the new tech I&#8217;m using for it &#8211; a way of applying a sort of 2D dynamic pixel-lighting. It comes out really organic and it feels more &#8216;magical&#8217; than doing it by bump\/normal-mapping, even if it is quite time consuming.\u00a0 I keep getting effects I don&#8217;t quite expect.<\/p>\n<p>Anyway Phil is excited and has already started putting our main baddie into the new format.\u00a0 I&#8217;m excited too!\u00a0<\/p>\n<p>The idea this time is to\u00a0<em>keep it simple<\/em>, hence going back to the BlitzMax language.\u00a0 So I&#8217;ll be working on it on and off, and I&#8217;m just trying not to consider money or anything like that.<\/p>\n<p style=\"text-align: left;\">Anyway just thought I&#8217;d share the story with you guys, I&#8217;ll keep you posted on it&#8230; \u00a0For now, please enjoy this short video of the new lighting in action (it&#8217;s a really poor quality video, I&#8217;m afraid):<\/p>\n<p style=\"text-align: center;\"><object classid=\"clsid:d27cdb6e-ae6d-11cf-96b8-444553540000\" width=\"320\" height=\"265\" codebase=\"http:\/\/download.macromedia.com\/pub\/shockwave\/cabs\/flash\/swflash.cab#version=6,0,40,0\"><param name=\"allowFullScreen\" value=\"true\" \/><param name=\"allowscriptaccess\" value=\"always\" \/><param name=\"src\" value=\"http:\/\/www.youtube.com\/v\/Hp4q4YgLHHk&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999\" \/><embed type=\"application\/x-shockwave-flash\" width=\"320\" height=\"265\" src=\"http:\/\/www.youtube.com\/v\/Hp4q4YgLHHk&amp;hl=en&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999\" allowscriptaccess=\"always\" allowfullscreen=\"true\"><\/embed><\/object><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is my ongoing project I first came up with the story for about six years ago.\u00a0 I&#8217;ve tried and failed to make it many different ways before, most of the reasons came down to having an immense amount of assets to produce. Version 1: BlitzMax Pure Point&#8217;n&#8217;Click Adenture I wrote the full engine for [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[7,23,22,8],"class_list":["post-43","post","type-post","status-publish","format-standard","hentry","category-games","tag-amnesia","tag-dreams","tag-retro","tag-survival-horror"],"_links":{"self":[{"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/43","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=43"}],"version-history":[{"count":7,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/43\/revisions"}],"predecessor-version":[{"id":45,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/43\/revisions\/45"}],"wp:attachment":[{"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=43"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=43"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=43"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}