{"id":651,"date":"2012-01-16T13:49:20","date_gmt":"2012-01-16T12:49:20","guid":{"rendered":"http:\/\/superflatgames.com\/wordpress\/?p=651"},"modified":"2012-01-19T23:49:21","modified_gmt":"2012-01-19T22:49:21","slug":"the-genesis-of-a-survival-horror","status":"publish","type":"post","link":"https:\/\/superflatgames.com\/wordpress\/?p=651","title":{"rendered":"The Genesis of a Survival Horror"},"content":{"rendered":"<p style=\"text-align: center;\"><strong>2004<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.blitzbasic.com\/gallery\/pics\/1157.jpg\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><em>On my hard drive as &#8216;mygame.app&#8217;, for Mac OS Classic. \u00a0The beginnings of a point&#8217;n&#8217;click adventure around the concept of dream-logic. \u00a0Learning to code after 10 years out.<\/em><\/p>\n<p style=\"text-align: center;\"><strong>2005-6<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/editor_cap.png\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><em>Began to develop the editor I use for Lone Survivor (at least, the point&#8217;n&#8217;click side of it.) \u00a0At this time I was re-doing the art in 3D, and the game had a name: Amnesia. \u00a0Which as you can guess was never released (although another one was!)<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.blitzbasic.com\/gallery\/pics\/1587.jpg\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.destructoid.com\/elephant\/ul\/62658-noscale-1593.jpg\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><strong>2008<\/strong><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/www.superflatgames.com\/silent_inv.png\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><em>Made Soundless Mountain II for a one-month competition, using my &#8216;platform engine&#8217;, a separate framework. \u00a0Getting much more interested in survival horror as a new direction for Amnesia. \u00a0Or maybe a hybrid approach&#8230;<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/images\/logo.png\" alt=\"\" width=\"608\" height=\"342\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/bulk.destructoid.com\/ul\/104274-destructoid-intervierw-soundless-mountain-ii-s-jasper-byrne\/Amnesia_SH2.png-468x.jpg\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><em>Began building Amnesia engine 2.0 &#8211; a hybrid of platformer and point&#8217;n&#8217;click engines, all powered by the scripting language. \u00a0Initially in XNA, then I reverted to my original plan of using BlitzMax. <\/em><em>Began to develop complex lighting treatments, a simpler implementation of which still exists in LS.<\/em><\/p>\n<p style=\"text-align: center;\"><em>It initially looked like this&#8230;<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/mockupSH1.png\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/in_game1.png\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><em>Then this&#8230;<\/em><\/p>\n<p style=\"text-align: center;\">\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/amnesia_SH3.png\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/08\/ingame41.png\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><em>Then this&#8230;<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/images\/amnesia_oct09mini.png\" alt=\"\" width=\"640\" height=\"480\" \/><\/p>\n<p style=\"text-align: center;\"><strong>2009<\/strong><\/p>\n<p style=\"text-align: center;\"><em>And finally this&#8230;<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/niceroom!.png\" alt=\"\" width=\"580\" height=\"362\" \/><\/p>\n<p style=\"text-align: center;\"><em>The bedroom has been part of the plan since the start. \u00a0I spent a lot of time getting it right, then ended up with something much plainer in the end.<\/em><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/images\/kobayashi_final.png\" alt=\"\" width=\"580\" height=\"371\" \/><\/p>\n<p style=\"text-align: center;\"><em>But it was getting too ambitious. \u00a0Each treatment more elaborate than the first. \u00a0I abandoned Amnesia at that point, and to contain my disappointment, I decided to work on something that was small, silly, manageable*.<\/em><\/p>\n<p style=\"text-align: center;\">Thus was born LONE SURVIVOR.<\/p>\n<p style=\"text-align: center;\">It was to be one level, one weapon, one enemy, simple survival mechanics. \u00a0Everything Amnesia wasn&#8217;t.<\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/stories1.png\" alt=\"\" width=\"596\" height=\"360\" \/><\/p>\n<p style=\"text-align: center;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter\" src=\"http:\/\/www.superflatgames.com\/stories2.png\" alt=\"\" width=\"596\" height=\"360\" \/><\/p>\n<p style=\"text-align: center;\"><img decoding=\"async\" src=\"http:\/\/www.superflatgames.com\/it's_on.png\" alt=\"\" \/><\/p>\n<p style=\"text-align: center;\"><em>First three mockups I recently found, probably done on the first day of development.<\/em><\/p>\n<p style=\"text-align: center;\">I&#8217;ll share the development images in the next post hopefully.<\/p>\n<p style=\"text-align: center;\">\n<p style=\"text-align: center;\">*SPOILER It didn&#8217;t turn out small, silly or manageable. \u00a0It turned into Amnesia, but at least I&#8217;ve finally made it now.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>2004 On my hard drive as &#8216;mygame.app&#8217;, for Mac OS Classic. \u00a0The beginnings of a point&#8217;n&#8217;click adventure around the concept of dream-logic. \u00a0Learning to code after 10 years out. 2005-6 Began to develop the editor I use for Lone Survivor (at least, the point&#8217;n&#8217;click side of it.) \u00a0At this time I was re-doing the art [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[7,50,122,8,123],"class_list":["post-651","post","type-post","status-publish","format-standard","hentry","category-games","tag-amnesia","tag-lone-survivor","tag-pointnclick","tag-survival-horror","tag-taking-much-too-long"],"_links":{"self":[{"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/651","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=651"}],"version-history":[{"count":17,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/651\/revisions"}],"predecessor-version":[{"id":663,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=\/wp\/v2\/posts\/651\/revisions\/663"}],"wp:attachment":[{"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=651"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=651"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/superflatgames.com\/wordpress\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=651"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}