Archive for July, 2010

Shutdown #7

I am genuinely sorry… But Lone Survivor joins Amnesia, Soul Brother, iLoveWar, Super Neko World, Trip and Trip:One on the heap of unfinished and unfinishable games.

Wow… that adds up to years of my life!

El Crab Shack

I wonder when they sold their last crab?

Just to let you guys know things are being worked on.  I think it won’t be long before I can put together a teaser trailer as it’s getting to a decent level of polish now.  Have completed about 30% of the art and animation, only about 5% of the sound though.  But I plan to be actively working on that from now on (taking a break from my music career to do so).

I plan to enter Lone Surivor into IGF this year, and have the game finished by New Year… so wish me luck! As El Crab Shack’s owner likes to say: ‘Go Loco!’

Lone Survivor

I’ll let this wonderful image, courtesy of the equally wonderful Bento Smile, speak for itself.  It’s of the protagonist of Lone Survivor, also known as ‘You’.

It’s my first ever piece of ‘fanart’ (although really it’s ‘friendart’) – and for reason that it totally made my week.  Now onwards and upwards: the final stage begins.

Freedom

I feel like the guy in Shawshank, slowly tunneling away towards it…  Progress is excruciatingly slow, but it never ceases, and neither does the hope that burns with it!

The Thin Man

You find yourself in troubled waters…

Stage 2

This is the fun part I’ve been waiting for, and slogging through all the nasty bits for…  It’s time to make the game proper!  Now I can enjoy the rest of the project a great deal more because it’s all about:

– making graphics

– making sound and music

– making levels

These parts are why I make games – programming and engines are all a means to an end – and I’m pleased to discover that the engine is adapting well to having lots of shiny new content thrown at it.

In that sense I really feel like I achieved my goal of reducing all the bullshit you have to do to get stuff into the game – it’s now just a case of coming up with the creative stuff, and getting it in there is [almost] pleasurable with the editor.

So far there’s heaps of new locations, sound and animation – but I’m going to hold off on releasing any more demos until I reach the closed beta stage.

I’ll leave you with a new screenie – recalling Soundless Mountain II in some ways (I like bathrooms, what can I say?)

In other news, there could be some wonderful things about to happen with Superflat Games – I will tell more when it’s confirmed – but suffice to say things could get quite a bit more serious in the coming months…