Posts Tagged ‘ Steam

SUPER LONE SURVIVOR is out now

after three years rebuilding the game from scratch, and adding a world of new content, i’m happy to announce this new version of the game is live right now on Steam, priced $24.99. it’ll be coming to Nintendo Switch on 8/11/22, next tuesday.

here is the steam link: https://store.steampowered.com/app/1907440/Super_Lone_Survivor

i hope you enjoy the new version of the game. it’s meant to somehow capture what i would like to see in a remake.

~jasper

HAPPY 10NE SURVIVOR!

hey friends. it gives me great pleasure to share with you this new teaser trailer for SUPER LONE SURVIVOR on this day, the 10th anniversary of the original game. happy birthday, LONE SURVIVOR!

i remember this day very well, a decade ago, having been up all night fixing last minute bugs, watching the sales and reviews come in with excitement as people seemed to really connect with the game. i was down to the end of my funds, was recently made redundant from frontier developments, and had a 2 year old daughter. it HAD TO work out.

somehow it all worked out! it’s still the last game i released, despite working on another for over 8 years. it is my biggest regret in life that i was not able to release that game yet. i want to talk about it publically for the first time soon, but it is a somewhat raw subject for me. i do still want to release it after LONE WARRIOR (it’s basically my life’s work at this point) but i feel like i might need to expand from a solo operation to do so … we’ll see … anyway, it shows to what extent LONE SURVIVOR has kept my family going over the years, along with my music. so thankyou all so much for your support.

SUPER has been over two years in the making now, it’s rebuilt from the ground up. it really is more of a remake than a remaster at this point. though i have tried to keep the main experience very true to the original game for purists, there is a lot more to discover and the presentation is subtly enhanced all the way through, from the remastered audio to the improved shaders, lighting and scrolling. it should both be more accessible and challenging through the difficulty modes, something i feel improves the game (my views were quite different a decade ago.). i look forward to seeing people rediscover the game, and hope it finds a new audience too. most of all i hope people feel as i do that this is the definitive version!

once again, thankyou for sticking with me over the years, I hope that LONE WARRIOR (the followup which is half complete) will be coming out in less than a decade!

and who knows, maybe even <SECRET_GAME> too.

~jasper

LONE SURVIVOR: THE DIRECTOR’S CUT for Mac and PC

Lone Survivor: The Director’s Cut is out on PC & Mac today!

 

i’ve decided to release The Director’s Cut of Lone Survivor slightly earlier than planned so that the fans who own the Mac and PC versions can play The Director’s Cut together with the PlayStation 3 and PlayStation Vita fans on Halloween.

despite taking ten months (and at times being a challenging project), i am really happy to give away The Director’s Cut as a 100% FREE update to anyone who has previously purchased the game on Mac or PC previously, in any form, including the Humble Bundle. it’s my way of saying thankyou for enabling me to make games long into the future by supporting the original release.

it really is a huge update, with a great deal of new content, new areas, complete remastering of visuals and lighting, new music, a new enemy, two new endings etc.  i very much look forward to hearing your thoughts about the new edition, and interpretations of the new content… especially the secret endings!

also, the Mac and PC versions of the game will now include access to both the Original and the Director’s Cut versions of the game. you can continue your game from The Original Cut in the new version (*see IMPORTANT NOTE at the bottom of this post.)

anyway, to all the players who have supported the game and myself over this last year and a half, to the journalists whose kind words have helped the game reach new people, to the hardworking folk behind the scenes at Valve, Curve and Sony, to the many testers and supporters and of course to my family who’ve supported me all the way, i’d like to say what may be a final thankyou for your help with this game.

it’s been very long journey to reach this point, but i guess i could almost say i’m proud of the final result, and look forward to what the future may hold!

anyway i hope you enjoy the game, and…

HAPPY HALLOWEEN!

– jasper

    today Lone Survivor: The Director’s Cut is available for:

LSICONALT2_256

    Lone Survivor’s Website (DRM-free)

   Steam

    Good Old Games (DRM-Free)

psn-sony-entertainment-network   

Sony Entertainment Network (PS3 and PS Vita Cross-Buy)

   A Pumpkin (actually can’t buy Lone Survivor: The Director’s Cut here)

*IMPORTANT NOTE ABOUT SAVED GAMES & THE ORIGINAL CUT

Just a quick word of warning regarding moving from one version of the game to another. I wanted to include access to both versions of the game for purists.  However, please be aware of the following when playing The Original Cut:

  1. You can continue your saved game from The Original Cut in The Director’s Cut at any point, without any issues.
  2. However, loading a saved game from The Director’s Cut will cause you to LOSE ALL NEW NEW GAME+ SIDEQUEST ITEMS.This is because The Original Cut does not include these items, and they will be trimmed from your inventory should you load the game in The Original Cut. All other aspects should work fine, but: BE SURE NOT TO CONTINUE A DIRECTOR’S CUT ‘NEW GAME+’ GAME IN THE ORIGINAL CUT.
  3. One other point to note is that you will not lose your ending collection should you decide to play through The Original cut, so don’t worry about starting a new playthrough to check it out!

To get hold of The Original Cut:

  1. On Steam, right-click the game in your library, select ‘Properties’, go to the ‘Betas’ tab, type ‘sleepycat’ into the password field, and select ‘The Original Cut’ from the menu. You can opt-out of this version via the same menu at any time.
  2. GOG has The Original Cut available as an optional download.
  3. The version on the official website has the Original Cut game packaged in a folder called ‘TheOriginalCut’.

100th Post

wordpress informs me this is my 100th post! and with it comes exciting news…

thefinalfrontier

Lone Survivor – The Director’s Cut is coming to Mac and PC on

Halloween, the 31st October, 2013

i have quietly been beavering away over the last few months to bring this enormous update back to the format it began life on. it was originally going to be a very slightly updated version of the original game, but turned into a ten-month odyssey. i was able to add all the little details which i wasn’t able to squeeze in the first time round, so that i could bring my original vision to you with no compromises, and with them a whole load of new ideas that emerged as i worked on it.

almost without fail, business-minded friends and colleagues, as well as the players themselves, expected i would release the game as a brand new version, requiring the players of the original game to purchase it again, or at the very least to release the update as paid DLC. i gave it a huge amount of thought, and eventually i realised i would rather just give the update away for FREE to all 800,000+ customers, to say thank you for your support… and that’s exactly what i’m going to do!

yep, you heard it right: Lone Survivor – The Director’s Cut is going to be 100% FREE to anyone who has bought the game so far (even for $0.01 in the Humble Bundle!)

to offset some of the (quite large) costs of making it, i will be having a small price increase on release, although i’ll be running a sale for the first couple of days so that it’ll still be possible to purchase at the original price before the increase. exact pricing TBA on release day, as i am still talking to the various vendors. on the subject of which, i am very happy to announce that the game will also be coming to Good Old Games, a fantastic site doing great work to preserve the classics of yesteryear, as well as releasing the greatest of the latest.

what’s really cool is that your saved game from the original version will still be compatible with The Director’s Cut (but not the other way round.)

the response to the PlayStation versions has been wonderful, with the game earning not-too-shabby 84% on Metacritic. i am so happy to see a new generation of console players discover the game, which marks the end of a massively important chapter of my life. thanks so much to Curve studios for their fantastic ports, and especially to all the players who have supported the game.

i really hope all my PC and Mac owning brethren enjoy The Director’s Cut,

love and peace to you all!

– jasper

ps if any journalists, bloggers or streamers would like to get an advance review copy of the game, please hit me up!

pps if you’d like to see the full list of changes in The Director’s Cut, please see my previous blog post.

Steam Summer Sale / Day One Indie Bundle

http://store.steampowered.com/sub/15378/

Get LONE SURVIVOR, Cave Story+, EDGE, Anomaly: Warzone Earth and The Baconing for $10!  For the next two hours!  (Sorry, my site & email were down…)

Or…

http://store.steampowered.com/agecheck/app/209830/

LONE SURVIVOR itself is 35% off for the next 9 days, the cheapest it’s been on its own!  (Under a fiver!*  You can’t go wrong! Etc!) *UK

About other stuff…

I’ve been working on my new thing, a shooter which spilled over from 7dfps.  I’ve just got the engine done and I’m pretty excited about it!

About Lone Survivor Updates (support@lonesurvivor.co.uk)

Please bear in mind that they are coming in much slower now, but I’m still doing them in batches of ten or twenty to keep things methodical.  This means your update can slip for a few days sometimes, depending on how many come in around that time – but it will come through eventually!  As I’ve done thousands of these by hand, some have slipped through the net and I apologise for that, please just send your Fastspring order code starting with SUP-xxxx through and I’ll reply with your update key in the next batch.

About First Aid Edition Art Cards (UPDATE)

I forgot to mention that I’ve found a printing company that’s going to do the kind of quality I’m after.  It’s all going to be by hand and I’m even going to be going down there to help trim and crop the cards when they’re done!  They’ll probably be about 8 inches across, and printed on art-grade materials, either the finest photo paper or 308gsm art-print paper, depending on how they turn out.  I’m still waiting to get samples done, and tweaking the print itself (not much to do, just get the framing right and colour balance for print.)

The only downside is I will end up spending more on this than I imagined, and eating into the actual money set aside for freeware work, although it’s all very grey, and I’ll sort of do it as and when it fits anyway, without a specific budget.  I want to enter more jams this year, to keep myself agile, and I will roll out the rest of LS3D and release it for free at some point (I don’t plan to add much, perhaps a second monster, maybe some more foods, but the main thing is really just having some text between levels.)

Letting off some…

Today, LONE SURVIVOR is coming out on Steam, for Mac and PC.

It’s normally priced at $9.99 / £6.99, but it’s 20% off for the first week!

So if Steam’s your platform of choice, and you’ve been waiting for news, or just for the first official sale – well, here it is!

Now, the other thing that’s special about this release of the game, is that it’s NOT LONE SURVIVOR.

That’s right!

It’s LONE SURVIVOR v1.1 CODENAME: RED!

What does this mean???

It means:

  • Allows ESC to quit from the title screen or game over screen
  • Hunger increases 10% slower
  • Stealth movement 10% faster
  • Thinman patrol pause shortened
  • Red ending ‘officially’ added (although will be extended in LS:YELLOW later in the year)
  • Red ending requirements changed
  • Blue / red path ranks made more difficult
  • A few more contributing factors added
  • A new logo and icon
  • Tweaked art in the basement / ground floor to remove pure black pixels
  • Removed glitchy pixels from the side of the ammo store
  • Tin of pickles now has a description
  • Elevator upstairs gives message if powered
  • Save game is cleaned up: all traces of the old system removed
  • Save game no longer creates a Flash Shared Object except for volume settings
  • Numerous typos corrected
  • ??? won’t trade unless you’ve met him
  • ???’s name only appears once you’ve met him
  • Map hints disabled if not carrying the correct map
  • Some small, secret mechanic changes, mostly fixes
  • Some re-balancing to mental health-dependent descriptions
  • Can opener room door made a tiny bit clearer
  • The cat works

  • And these things are fixed:

  • Mac black screen issue no longer an issue
  • Panic attacks disabled in the boss sequence (which could rarely cause a corrupted save)
  • Fixed bug where it was possible to re-trigger the elevator sequence
  • Fixed bug with text boxes not reverting to interactive mode on game completion
  • Fundamental engine changes in cutscene / dialogue handling:
  • All world and object descriptions now have the player non-interactive
  • Last-resort freeze check & correct for scripts that don’t return control
  • Tweaks to the way sprites allow player interaction when simulating hotspots (solves the freezes related to positioning)
  • Cat / doll / stove / Gamejoy / bucket / hospital door freezes fixed by the above methods
  • Rare slowdown issue fixed (related to AIR system chrome setting, now disabled)

  • First Aid Edition Limited Run

    I’d also like to announce that I’m winding down the First Aid Edition.  It’s coming close to 200 purchases, which after tax, fees and so on gives me a good chunk of time to work on freeware work.

    So I’ve decided to make it a limited edition run of 200.  The game will be removed for sale after that.

    My reason is that it looks as if the game will enter profit now, and I don’t want to be greedy and ask more money than I need to survive.  I really appreciate all the support the First Aid customers have shown, so thankyou to each and every one of you.

    One of the things I plan to do with this time is to flesh out LS3D a bit more, and release it to the public as freeware.

    I’ll print 250 art cards in the next couple of weeks, and sign and mail the 200 out, keeping the others back for special occasions and replacements for lost ones.

    And finally…

    I just wanted to say thankyou to everyone for playing the game and sharing your thoughts.  It’s been so great to hear from you all, in blogs, comments, emails and so on.  I’m so glad people seem to like the game and I keep being surprised at the reviews and things that come in.

    – Jasper