wordpress informs me this is my 100th post! and with it comes exciting news…
Lone Survivor – The Director’s Cut is coming to Mac and PC on
Halloween, the 31st October, 2013
i have quietly been beavering away over the last few months to bring this enormous update back to the format it began life on. it was originally going to be a very slightly updated version of the original game, but turned into a ten-month odyssey. i was able to add all the little details which i wasn’t able to squeeze in the first time round, so that i could bring my original vision to you with no compromises, and with them a whole load of new ideas that emerged as i worked on it.
almost without fail, business-minded friends and colleagues, as well as the players themselves, expected i would release the game as a brand new version, requiring the players of the original game to purchase it again, or at the very least to release the update as paid DLC. i gave it a huge amount of thought, and eventually i realised i would rather just give the update away for FREE to all 800,000+ customers, to say thank you for your support… and that’s exactly what i’m going to do!
yep, you heard it right: Lone Survivor – The Director’s Cut is going to be 100% FREE to anyone who has bought the game so far (even for $0.01 in the Humble Bundle!)
to offset some of the (quite large) costs of making it, i will be having a small price increase on release, although i’ll be running a sale for the first couple of days so that it’ll still be possible to purchase at the original price before the increase. exact pricing TBA on release day, as i am still talking to the various vendors. on the subject of which, i am very happy to announce that the game will also be coming to Good Old Games, a fantastic site doing great work to preserve the classics of yesteryear, as well as releasing the greatest of the latest.
what’s really cool is that your saved game from the original version will still be compatible with The Director’s Cut (but not the other way round.)
the response to the PlayStation versions has been wonderful, with the game earning not-too-shabby 84% on Metacritic. i am so happy to see a new generation of console players discover the game, which marks the end of a massively important chapter of my life. thanks so much to Curve studios for their fantastic ports, and especially to all the players who have supported the game.
i really hope all my PC and Mac owning brethren enjoy The Director’s Cut,
love and peace to you all!
ps if any journalists, bloggers or streamers would like to get an advance review copy of the game, please hit me up at: info (at) superflatgames.com.
pps if you’d like to see the full list of changes in The Director’s Cut, please see my previous blog post.