New game – Psychic Prison Break

This is the first ever finished game to be written entirely in HAL, the editor / scripting language I’ve been working on for six years. The project really helped me see what I need to do to improve the language and tool, so for that it’s been invaluable. I’m reasonably happy with how quicky I could get new content in with it.

I entered it into the 48 hour game compo, Ludum Dare. The theme was ‘Enemies as Weapons’. Here’s a screenie, to whet your appetite – would love to get your feedback over on the submission page!

Link to the entry page, where you can play it now.

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