Back From The Dead
So I might just be working on Lone Survivor again. Might meaning am. I know I said it was unfinishable – but I must finish the unfinishable if I want to make a success of this indie lark. And that’s exactly what I plan to do.
I’ve now christened my tool ‘TELEPLAY’ – it’s the combination of the visual editor written in BlitzMax, and the Flash project which runs the games made in the editor, which all runs on HAL-script (the high-level adventure language, natch.)
TELEPLAY is now 99% feature complete, and this means that work on Lone Survivor is progressing nicely at last. Although I may miss my original goal of releasing it in time for IGF entry, I think it’ll have been worth the wait. My plan currently is to go full-time indie from sometime in the new year. 2011 is the year Superflat Games will get serious!
To keep y’all sweet, here’s a recent screenie, showcasing the inventory system:
Lone Survivor – coming early 2011
I just rediscovered your site looking for info about Soundless Mountain. Your “2D + pixels + noise”-style is really unique and the “Lone Survivor” build you posted before already shines with beatiful lighting. I really hope you make the impossible possible and finish the game. 😀