Need sleep.
A few weeks from now, I’ll be able to get some, at last.
A couple of days after IGF, I’ll be announcing the launch date and the price, and more importantly the game will be 100% complete! The reason I’ve barely written about this last period of development is simply that it’s been bit of a living hell I’d rather not share with you. I’ve smoked altogether too much, ate bad food, not slept well, seen no-one and done nothing but work from dawn ’till dusk, mostly on the horrible tasks I’d stockpiled for the end of the game. Things like the map were a very difficult and fiddly challenge to get right (took about two solid weeks to rework following some excellent feedback by Terry Cavanagh.)
Thankfully all that nastiness is out the way now! My wife and daughter are back from their time in Japan, where they were visiting family. For the sake of getting Lone Survivor finished, and partly due to dwindling funds, I had to stay behind … which was pretty tough. But they’re back now, and I’m really glad I’ll have their support over this final hurdle.
The tiredness is still mounting up with the last few tasks to do: last bits of content to finish, the website to launch, payment systems to figure out, press to contact, demo to make, video to record, soundtrack to prepare. These are all fairly nice tasks in comparison to the map, though.
So it won’t be long at all now, and I hope you might be pleasantly surprised by the launch date I’m shooting for!