Author Archive

nostalgia

when you’ve been working on the same area for 14 years, it becomes so familiar that each new object added becomes a foreign invader. it must justify its encroaching presence or be erased!

it can make the whole process take rather long. back in 2012, when my plan was to make my take on ‘zelda x demon’s souls‘, i wish i’d realised what an undertaking that might be 😀

with that said, i’m getting close to finishing the overworld. it’s a game where, having beaten the introductory level, the world opens up and you and your companions are free to explore in any of four main directions.

so then the hub world becomes especially important. believe it or not i’ve probably spent over a year just working on the right music for it alone. and then recently i went on a nostalgic trawl through all i had attempted over the years and realised a lot was usable, it was just that i needed to seed a variety of songs, given that a huge amount of your gameplay time will be spent around this central hub known as the Temple of the Silent Gods. it was more that i was spending so much time with each song developing it that nothing could ever live up to that amount of scrutiny. i realised i had done some decent work maybe. it was just how best to present it…

this week i’ve been working on a ‘set piece’ area that i’m really excited about, inspired by re-reading Lord of the Rings. i love those memorable encounters with the things that lurk in the dark, unexplored corners of the world.

i’m actually so into this right now. i hope i can maintain this momentum until the finish line.

superflatgames.com is back!!!

hey friends, i hope you’re all doing well. and as ever sorry for the long ‘awk’.

just a quick update to say that the site now has a new hosting package with SSL security and that means that this site and https://lonesurvivor.co.uk and even the mysterious https://newgameplus.com now appear safe to your browser of choice

(keep an eye out spacerecordings.co.uk going live soon also!)

from here on out i’m going to make a concerted effort to update this blog a lot more often, ideally weekly…

the game whose working title is NEW GAME+ has now been in development for over 14 years. which means it may be the longest on record still unreleased game still in active development?

not an accolade i’m proud of by any means, but the game on the other hand, well, that i am more excited by than ever. i have newfound motivation to get it over the finishing line (and as i’ve invested nearly everything in it financially it has to be out soon anyway!)

i also now have a little help from a manager who is taking some of the weight off. more info on that soon…

there’s lots to share in the coming months. i look forward to going on the final journey with you all.

~jasper

progress report

just wanted to say that it’s going really well and i feel like there’s even a slim possibility of seeing the end of this thing next year

new game+

it’s been 12 years…

…but it’s still on

in fact my current plan is to focus on it exclusively until i can finally release it

thankyou for your patience. i’ll try to update this place occasionally with progress. i understand there’s probably a lot to talk about at this point, having kept silent about my development for over a decade.

the next game from superflat games is…

… LONE WARRIOR

thankyou to those who’ve played and supported super lone survivor. i’m glad some of you enjoyed it, thankyou to those who took the time to give feedback, and share their stories, and those who painstakingly discovered all the secrets and wrote / filmed walkthroughs.

i’m now back in development mode on a new game in the series, with a different protagonist. it’s going to be a bit different in gameplay terms. this time it’s less of a focus on stealth and survival and more of a focus on action / panic scenarios. aliens to lone survivor’s alien, if you like. there is more of a range of combat options, but not really anywhere to hide. it’ll probably be a shorter but (hopefully) more intense game than lone survivor.

i actually started this before super lone survivor before deciding it would be more sensible to rerelease the original game first. i’m still not sure if that was the right choice but i’m glad to be back in the flow of making this.

SUPER LONE SURVIVOR is out now

after three years rebuilding the game from scratch, and adding a world of new content, i’m happy to announce this new version of the game is live right now on Steam. it’ll be coming to Nintendo Switch on 8/11/22, next tuesday.

here is the steam link: https://store.steampowered.com/app/1907440/Super_Lone_Survivor

i hope you enjoy the new version of the game. it’s meant to somehow capture what i would like to see in a remake.

~jasper

HAPPY 10NE SURVIVOR!

hey friends. it gives me great pleasure to share with you this new teaser trailer for SUPER LONE SURVIVOR on this day, the 10th anniversary of the original game. happy birthday, LONE SURVIVOR!

i remember this day very well, a decade ago, having been up all night fixing last minute bugs, watching the sales and reviews come in with excitement as people seemed to really connect with the game. i was down to the end of my funds, was recently made redundant from frontier developments, and had a 2 year old daughter. it HAD TO work out.

somehow it all worked out! it’s still the last game i released, despite working on another for over 8 years. it is my biggest regret in life that i was not able to release that game yet. i want to talk about it publically for the first time soon, but it is a somewhat raw subject for me. i do still want to release it after LONE WARRIOR (it’s basically my life’s work at this point) but i feel like i might need to expand from a solo operation to do so … we’ll see … anyway, it shows to what extent LONE SURVIVOR has kept my family going over the years, along with my music. so thankyou all so much for your support.

SUPER has been over two years in the making now, it’s rebuilt from the ground up. it really is more of a remake than a remaster at this point. though i have tried to keep the main experience very true to the original game for purists, there is a lot more to discover and the presentation is subtly enhanced all the way through, from the remastered audio to the improved shaders, lighting and scrolling. it should both be more accessible and challenging through the difficulty modes, something i feel improves the game (my views were quite different a decade ago.). i look forward to seeing people rediscover the game, and hope it finds a new audience too. most of all i hope people feel as i do that this is the definitive version!

once again, thankyou for sticking with me over the years, I hope that LONE WARRIOR (the followup which is half complete) will be coming out in less than a decade!

and who knows, maybe even <SECRET_GAME> too.

~jasper

SUPER 10NE SURVIVOR

hey there, it’s coming up on the 10 year anniversary, March 27th 2022, and i’ve got some pretty exciting news: if all goes to plan, i should be launching the brand new, remastered version of the original game, until now codenamed Lone Survivor Remastered.

i’ve actually decided to go back to the SUPER LONE SURVIVOR title for it, despite it not containing the new protagonist and their scenario, which i’ll now be doing as a full length game entitled LONE WARRIOR, once SUPER LONE SURVIVOR is released.

i’m hoping to release SUPER LONE SURVIVOR on PC and Switch at the same time, depending on how long certification and bug fixing takes. the game is in great shape and i’m super excited to share this new version. at the very least i want to drop it on PC on the anniversary.

the game features full joypad support on PC for multiple pads and has customisable button prompts as well as other options like scanline strength, and whether to enable the new blood effects. there is customisable rumble support on all Xbox pads.

the other huge new feature is the 4:3 presentation. all the original art has been painstakingly redrawn to make use of this taller aspect ratio, using the original methods, while adding parallax scrolling layers for additional depth. the game is switchable from its original 16:9 presentation to 4:3 at any time with the touch of a button. as low as 640×480 resolution is supported, so vintage CRT’s that support VGA / 31Khz type signals should be able to play the game. i may look into a 240p mode too – it works, it’s just adding the UI for it if the demand is there. it would be cool to play it on an old TV though.

here you can see the additional height 4:3 adds, as well as the new parallax layers..

the lighting and shaders have been massively improved over the original game, there are now realtime shadows, the scrolling is now ultra smooth and the game supports all monitor aspect ratios with appropriate bars. the game supports up to 8K resolutions and beyond, making it hopefully more future proof. the higher the res you run it, the smoother the scrolling and lighting effects.

all of the music and sounds have been painstakingly tracked down and recreated in full uncompressed audio, compared to the original’s 128kbps mp3’s.

i’m now working on a couple of optional secrets, and possibly even a few secret locations, we’ll have to see how it comes together, but i’ve got a few ideas to expand the game without hopefully upsetting the balance at all

i look forward to sharing it with you

Super Lone Survivor

https://youtu.be/2OwxAz2iPvw

Super Lone Survivor is a remake of the original game, with a whole new scenario, ‘Ascending’.

it has been rewritten from scratch in a modern engine, to support gamepads on PC, to work with high refresh rate or ultrawide monitors, and to work in 64-bit only systems. it will have ultra smooth scrolling and support for 4k effects. it’s already up and running in 60fps on Switch.

i’m considering difficulty modes.

the Ascending scenario is new content i’m currently making, using some of the features of the new engine, such as shadows, new effects, and parallax scrolling.

i still have no idea how long Ascending will be, i don’t want it to spiral, but then again the story feels relevant right now. by packaging it with the original game, it removes the pressure to do a full sequel, something i never intended to do.

the whole trailer was made in-engine with no edits or post-processing.

more details to follow.

NIGHT

i have just finished a new album called NIGHT.

find it here: http://spacerecordings.bandcamp.com

design: Caspar Newbolt (v_i)

photo: Liam Wong


mastering: Glenn Schick Mastering