Stage 2
This is the fun part I’ve been waiting for, and slogging through all the nasty bits for… It’s time to make the game proper! Now I can enjoy the rest of the project a great deal more because it’s all about:
- making graphics
- making sound and music
- making levels
These parts are why I make games - programming and engines are all a means to an end - and I’m pleased to discover that the engine is adapting well to having lots of shiny new content thrown at it.
In that sense I really feel like I achieved my goal of reducing all the bullshit you have to do to get stuff into the game - it’s now just a case of coming up with the creative stuff, and getting it in there is [almost] pleasurable with the editor.
So far there’s heaps of new locations, sound and animation - but I’m going to hold off on releasing any more demos until I reach the closed beta stage. If anyone would be interested for signing up for this in the coming months, bear it in mind, and maybe even get in touch through twitter or info [at] superflatgames [dot] com (sorry, spam paranoia!)
I’ll leave you with a new screenie - recalling Soundless Mountain II in some ways (I like bathrooms, what can I say?)

In other news, there could be some wonderful things about to happen with Superflat Games - I will tell more when it’s confirmed - but suffice to say things could get quite a bit more serious in the coming months…

