Posts Tagged ‘ This Is How Bees Work

Superflat Games is now my fulltime job!

As per the post title, I’m no longer working for Frontier Developments, where I spent the last 2.5 years working on the Kinectimals project which launches in November I belive. I have decided to pursue my indie career, rather than look for new work within the industry, and I will be juggling that with my music career (as Sonic).

So, my plans are to:

1) Make a redux version of Psychic Prison Break with re-written dialogue (I wasn’t happy with it before), a few extra puzzles, and perhaps one or two more locations. I’ll be putting this up for sponsorship on Flash Game License.

2) Make another short adventure, which I’ve been wanting to do for a while. It’s a period piece set in a single bed and breakfast type building, and should be something a bit lighter for me. It’s also based on a period in my late father’s life. Again, put this up for license.

3) Meanwhile I’ll be working on Lone Survivor, which I’ve decided to make into a commercial release with a free demo online. I’m going to take my time over it, and make it the absolute best thing I am capable of making.

4) I’m also toying with Flash versions of Soul Brother and This Is How Bees Work. Both will be greatly enhanced and altered to fit the medium.

I’ll be putting up a donation button at some point in the near future to help kickstart my indie career (I had planned to take more time to save, but circumstances forced the move early). If anyone feels the urge to donate at that point, it would really help me support my wife and baby while bringing lovely games to you.

I’m going to make exactly the games I want to play, and never compromise in their content for commercial interests. I’m going to try to make games that touch on new subject matter. Adult games, for adults. I want to explore areas of interactivity that can be the only way to present certain stories. I want to tell stories most of all.

And so many stories have yet to be told, because of the youthfulness of this art form. Which excites me enourmously!

Ladies and gentlemen,

WELCOME TO SUPERFLAT WORLD

This Is How Bees Work

Jasper ‘superflat’ Byrne and Bento Smile Present:

“This Is How Bees Work”

This work aims to be a factual documentary, explaining to young and old alike exactly how the mysteries of nature unfold.

Please enjoy and learn something at the same time. Thankyou!

Download [OSX / PC]: /This-Is-How-Bees-Work.zip [4.4mb]

This is the finished version of the game.  We may add more at a later date, but there’s already quite a lot to discover…

I’m sorry for recent failure… Hopefully some win is on its way!

Before I bring you up to date with thing, and by way of apology for said tardiness, let me present this short ‘game’ I made a TIGJam UK2, a gathering of fine indie-gaming folk here in my native Cambridge, last night:

BEEEEEEEEEEEEZZZZZZ!

- by Jasper ‘superflat’ Byrne & ‘Bento Smile’

Oh, and that’s 12 E’s, and 6 Z’s, in case you were wondering…

Download: BEEEEEEEEEEEEZZZZZZ! (alpha 0.2) [OSX / PC]

Play with your mouse!

My good friend Bento Smile contributed the pretty flowers, and may add more foliage at a later date.  I will put some sound in at some point, and perhaps even a goal.  For now I quite like it for what it is.

Yes, things have actually been going on in my lengthy absence from this blog.   My beautiful girl, Aila, was born on the Dec 26th.  Her mother, Kanako, and I are very happy!

And I’ve been working on a brand new, completely unrelated-to-Amnesia/iLoveWar/Soul Brother game, but which is somewhat related to my earlier game, Trip.

It’s called Trip:One, and the best way I can describe it is a mash-up of gravity gun-em-up and Demon’s Souls-style hardcore, never-die-or-you-lose-it-all gaming.

I hope you’ll like it when I eventually show it – it’s being done in Actionscript 3 and runs in a browser, which is a departure for me – I normally go for the immersion of full-screen games.  I want it to be something people spend their lunch hours on though, and this is a great way to reach them.  For now, I’ll leave you with this screenie: