Posts Tagged ‘ fail

Back on Hiatus

I’m very, very lost with Lone Survivor right now.  The stuff I’ve been adding has just made the game far more complicated, not necessarily better as far as I can tell.  I seem to be heading down a path where there’s almost too much content for one person to create.

I’m not actually sure I can finish it at all at this point, but maybe with some space between me and it, I can figure it out.  Maybe not, and if so, that’s just how it was meant to be.

In the meantime I will be experimenting with a number of small things, nothing in particular.  I may have to get a job too, as I can’t support this kind of procrastination financially!  I was giving some proper thought to returning to the ‘big game’ industry, but then I realised I should probably put some distance between myself and games for a while.  I might try and get a really normal job, one that’s not creative for a change, just to give me some breathing space to think about what I really want to do, indie-games-wise, and life-wise.

Now my plans have changed a lot in the past few years, even from month to month, so it’s hard for me to predict if this hiatus will be short, long or even permanent.  I just wanted to let you guys know, and to say thankyou to you all for all the support for this game and others I’ve made.

I’ll leave you with a final screenshot of the game, a new room I added last week:

So for now at least, it’s goodbye from me, and goodbye from You!

Shutdown #7

I am genuinely sorry… But Lone Survivor joins Amnesia, Soul Brother, iLoveWar, Super Neko World, Trip and Trip:One on the heap of unfinished and unfinishable games.

Wow… that adds up to years of my life!