I think I have a good idea of what it is I want to work on, finally. It’s very rough and sketchy and won’t look like this exactly… but…
Basically it’s a combination of all the ideas I’ve been shooting around since the later parts of making LONE SURVIVOR, from dungeon crawler to sci-fi head-messing to whimsical platformer… or another way of looking at it may be Zelda x Demon’s Souls? The story is a little weird, though. I have a prototype (using more basic top-down view a bit more like this):
It has two-handed combat, equipable weapons and rolling (I love rolling), but I’m now writing an engine to make this sort of Zelda-Phantom Hourglass type projection to try and make the environment more exciting, but unlike that game it will use sprites to convey the characters. I still have a good way to go before I can get this sort of look in-game, a lot of tools to write and art to draw.
It’s been through various prototypes and art styles, a bit like LS before it… Does that mean it bodes well? I guess we’ll see…
Various 2D & 3D prototypes for “New Game”
I’m looking forward to finally meeting a bunch of indies I only know from their online personas! Seems like fellow Poppenkast, Vlambeer & cactus will be there, as well as fellow Cambridgian and fine friend, Terry Cavanagh, and a bunch of others from the US and EU. Look forward to checking out the event, and I’ll be doing a ‘live director’s commentary’ on the Sunday afternoon, so I’ll catch you down there if you’re about.
First Aid Edition Art Card Update
I’ve had a bit of back pain in the last couple of days which was when I planned to finish off the art card pile (signing and numbering) and get at least the first half sent off, but unfortunately I am going to have to delay a little longer until I get back from Texas. The selling of a game and setting up of a business never fails to take longer than expected, I’m hoping to get back into full-time work on a new game towards the end of the year. Which leads me onto…