Having taken a few weeks to really think about it, I’ve decided I’m going to be back at work on this baby full-time until it’s done. I’m risking everything on it financially, but I believe in it enough to do it…
So here is a long overdue postmortem of Soul Brother’s release. It’s been a great couple of weeks watching it spread slowly around the net, and I think overall the reaction’s been fairly positive on the whole.
First of all, I’d like to announce the winner of the Rainbow Star Challenge, Brian Keong. He completed it on the second day I believe. The nice thing is I designed the online scoring system to show the Rainbow Star achievers quite easily – if you get over 2 million, you didn’t die and got all the gems in decent time.
So far, 170,000 people have played it on [adult swim] and 13 of those people have got themselves some of this:
Brian has requested a bird character, who I’ll post at a later date (I want to do a special card for it like the game ones.) Congratulations to him and all the others who flew so high!
I only really have time to share some of the reactions for this week’s blog – I want to do a proper postmortem at some stage, and show the tools I used to make it. I did talk about them a little on this interview I did with quote-unquote. I really like that blog and wish more people would read it, so thanks to Steve Cook for that. They also have the maps for Soul Brother and other little trinkets on there.
Here are direct links to the maps: Soularis West, Soularis East. See if you can spot where it’s changed!
Here’s a shot of the current state of things. Been refining the look, and heading in more of a painted direction.
I’m probably going to do this in stages… Perhaps there will be a series of small (freeware) vignettes, each giving a preview of a bigger chapter in the final game, which I’ll make if I feel these are popular enough.
[Click to enlarge]
Either way, after another period of doubt, I’m back at it and more focussed than ever!