Posts Tagged ‘ CODENAME: RED

The Means of Distribution

Hello again everyone!

Thankyou once again for the kind emails, reviews and messages you’ve sent me.  I really am a bit overwhelmed by it all, in the best way possible.

I’m happy to announce that I now have a system in place to distribute a choice of DRM-free or Steam versions of LONE SURVIVOR v1.1 CODENAME: RED to the customers from my own site.

I’m going to be doing this all by hand with my wife, so it would be helpful to hold out if you possibly can, so we can do it in batches. I’d like to see the Mac Black Screen customers come first if possible, as you guys really are my highest priority.

So, to get your v1.1 update:

	
  • From the email address you used to purchase...
  • Compose an email to support (at) lonesurvivor.co.uk.
  • Make the subject line the order number you received only, eg: SUPxxxxxx-xxxx-xxxxxx.
  • Put anything you like in the message!  
  • It could even be a piece of fanart, or a thought about the game!
  • You'll then receive a code which can be redeemed on the Humble Store...
  • ... where you can pick from a direct download of v1.1 DRM-free, or a Steam key.
  • Enjoy LONE SURVIVOR v1.1 CODENAME: RED!
  • Enjoy updates for life with no worries!
  • Thanks for your patience with this, and I’m also very thankful to the guys over at Humble, Inc. for arranging it for me.  They’ve gone out of their way to accommodate my existing customers at no real benefit to themselves.

    But it would be good to have the emails starting from now, so I can be ready. Preferably Mac BSOD sufferers first (it’s like boarding a plane!)

    Cheers,

    Jasper

    Letting off some…

    Today, LONE SURVIVOR is coming out on Steam, for Mac and PC.

    It’s normally priced at $9.99 / £6.99, but it’s 20% off for the first week!

    So if Steam’s your platform of choice, and you’ve been waiting for news, or just for the first official sale – well, here it is!

    Now, the other thing that’s special about this release of the game, is that it’s NOT LONE SURVIVOR.

    That’s right!

    It’s LONE SURVIVOR v1.1 CODENAME: RED!

    What does this mean???

    It means:

  • Allows ESC to quit from the title screen or game over screen
  • Hunger increases 10% slower
  • Stealth movement 10% faster
  • Thinman patrol pause shortened
  • Red ending ‘officially’ added (although will be extended in LS:YELLOW later in the year)
  • Red ending requirements changed
  • Blue / red path ranks made more difficult
  • A few more contributing factors added
  • A new logo and icon
  • Tweaked art in the basement / ground floor to remove pure black pixels
  • Removed glitchy pixels from the side of the ammo store
  • Tin of pickles now has a description
  • Elevator upstairs gives message if powered
  • Save game is cleaned up: all traces of the old system removed
  • Save game no longer creates a Flash Shared Object except for volume settings
  • Numerous typos corrected
  • ??? won’t trade unless you’ve met him
  • ???’s name only appears once you’ve met him
  • Map hints disabled if not carrying the correct map
  • Some small, secret mechanic changes, mostly fixes
  • Some re-balancing to mental health-dependent descriptions
  • Can opener room door made a tiny bit clearer
  • The cat works

  • And these things are fixed:

  • Mac black screen issue no longer an issue
  • Panic attacks disabled in the boss sequence (which could rarely cause a corrupted save)
  • Fixed bug where it was possible to re-trigger the elevator sequence
  • Fixed bug with text boxes not reverting to interactive mode on game completion
  • Fundamental engine changes in cutscene / dialogue handling:
  • All world and object descriptions now have the player non-interactive
  • Last-resort freeze check & correct for scripts that don’t return control
  • Tweaks to the way sprites allow player interaction when simulating hotspots (solves the freezes related to positioning)
  • Cat / doll / stove / Gamejoy / bucket / hospital door freezes fixed by the above methods
  • Rare slowdown issue fixed (related to AIR system chrome setting, now disabled)

  • First Aid Edition Limited Run

    I’d also like to announce that I’m winding down the First Aid Edition.  It’s coming close to 200 purchases, which after tax, fees and so on gives me a good chunk of time to work on freeware work.

    So I’ve decided to make it a limited edition run of 200.  The game will be removed for sale after that.

    My reason is that it looks as if the game will enter profit now, and I don’t want to be greedy and ask more money than I need to survive.  I really appreciate all the support the First Aid customers have shown, so thankyou to each and every one of you.

    One of the things I plan to do with this time is to flesh out LS3D a bit more, and release it to the public as freeware.

    I’ll print 250 art cards in the next couple of weeks, and sign and mail the 200 out, keeping the others back for special occasions and replacements for lost ones.

    And finally…

    I just wanted to say thankyou to everyone for playing the game and sharing your thoughts.  It’s been so great to hear from you all, in blogs, comments, emails and so on.  I’m so glad people seem to like the game and I keep being surprised at the reviews and things that come in.

    - Jasper