Posts Tagged ‘ Steam

Steam Summer Sale / Day One Indie Bundle

http://store.steampowered.com/sub/15378/

Get LONE SURVIVOR, Cave Story+, EDGE, Anomaly: Warzone Earth and The Baconing for $10!  For the next two hours!  (Sorry, my site & email were down…)

Or…

http://store.steampowered.com/agecheck/app/209830/

LONE SURVIVOR itself is 35% off for the next 9 days, the cheapest it’s been on its own!  (Under a fiver!*  You can’t go wrong! Etc!) *UK

About other stuff…

I’ve been working on my new thing, a shooter which spilled over from 7dfps.  I’ve just got the engine done and I’m pretty excited about it!

About Lone Survivor Updates (support@lonesurvivor.co.uk)

Please bear in mind that they are coming in much slower now, but I’m still doing them in batches of ten or twenty to keep things methodical.  This means your update can slip for a few days sometimes, depending on how many come in around that time – but it will come through eventually!  As I’ve done thousands of these by hand, some have slipped through the net and I apologise for that, please just send your Fastspring order code starting with SUP-xxxx through and I’ll reply with your update key in the next batch.

About First Aid Edition Art Cards (UPDATE)

I forgot to mention that I’ve found a printing company that’s going to do the kind of quality I’m after.  It’s all going to be by hand and I’m even going to be going down there to help trim and crop the cards when they’re done!  They’ll probably be about 8 inches across, and printed on art-grade materials, either the finest photo paper or 308gsm art-print paper, depending on how they turn out.  I’m still waiting to get samples done, and tweaking the print itself (not much to do, just get the framing right and colour balance for print.)

The only downside is I will end up spending more on this than I imagined, and eating into the actual money set aside for freeware work, although it’s all very grey, and I’ll sort of do it as and when it fits anyway, without a specific budget.  I want to enter more jams this year, to keep myself agile, and I will roll out the rest of LS3D and release it for free at some point (I don’t plan to add much, perhaps a second monster, maybe some more foods, but the main thing is really just having some text between levels.)

Letting off some…

Today, LONE SURVIVOR is coming out on Steam, for Mac and PC.

It’s normally priced at $9.99 / £6.99, but it’s 20% off for the first week!

So if Steam’s your platform of choice, and you’ve been waiting for news, or just for the first official sale – well, here it is!

Now, the other thing that’s special about this release of the game, is that it’s NOT LONE SURVIVOR.

That’s right!

It’s LONE SURVIVOR v1.1 CODENAME: RED!

What does this mean???

It means:

  • Allows ESC to quit from the title screen or game over screen
  • Hunger increases 10% slower
  • Stealth movement 10% faster
  • Thinman patrol pause shortened
  • Red ending ‘officially’ added (although will be extended in LS:YELLOW later in the year)
  • Red ending requirements changed
  • Blue / red path ranks made more difficult
  • A few more contributing factors added
  • A new logo and icon
  • Tweaked art in the basement / ground floor to remove pure black pixels
  • Removed glitchy pixels from the side of the ammo store
  • Tin of pickles now has a description
  • Elevator upstairs gives message if powered
  • Save game is cleaned up: all traces of the old system removed
  • Save game no longer creates a Flash Shared Object except for volume settings
  • Numerous typos corrected
  • ??? won’t trade unless you’ve met him
  • ???’s name only appears once you’ve met him
  • Map hints disabled if not carrying the correct map
  • Some small, secret mechanic changes, mostly fixes
  • Some re-balancing to mental health-dependent descriptions
  • Can opener room door made a tiny bit clearer
  • The cat works

  • And these things are fixed:

  • Mac black screen issue no longer an issue
  • Panic attacks disabled in the boss sequence (which could rarely cause a corrupted save)
  • Fixed bug where it was possible to re-trigger the elevator sequence
  • Fixed bug with text boxes not reverting to interactive mode on game completion
  • Fundamental engine changes in cutscene / dialogue handling:
  • All world and object descriptions now have the player non-interactive
  • Last-resort freeze check & correct for scripts that don’t return control
  • Tweaks to the way sprites allow player interaction when simulating hotspots (solves the freezes related to positioning)
  • Cat / doll / stove / Gamejoy / bucket / hospital door freezes fixed by the above methods
  • Rare slowdown issue fixed (related to AIR system chrome setting, now disabled)

  • First Aid Edition Limited Run

    I’d also like to announce that I’m winding down the First Aid Edition.  It’s coming close to 200 purchases, which after tax, fees and so on gives me a good chunk of time to work on freeware work.

    So I’ve decided to make it a limited edition run of 200.  The game will be removed for sale after that.

    My reason is that it looks as if the game will enter profit now, and I don’t want to be greedy and ask more money than I need to survive.  I really appreciate all the support the First Aid customers have shown, so thankyou to each and every one of you.

    One of the things I plan to do with this time is to flesh out LS3D a bit more, and release it to the public as freeware.

    I’ll print 250 art cards in the next couple of weeks, and sign and mail the 200 out, keeping the others back for special occasions and replacements for lost ones.

    And finally…

    I just wanted to say thankyou to everyone for playing the game and sharing your thoughts.  It’s been so great to hear from you all, in blogs, comments, emails and so on.  I’m so glad people seem to like the game and I keep being surprised at the reviews and things that come in.

    - Jasper