Archive for August, 2011

Cold Bloody Murder

I’m going to keep the blog more active, now a few more people have stopped by (thanks as always, indiegames.com, and others who covered the trailer.)  Hello to any new readers who’ve stopped by, welcome to superflat world!

Here is my screenshot saturday, which shows the new exterior area (it’s actually the first location I worked on two years ago, greatly changed.  Feels strange to be back there though!)

You can also see the new lighting stuff going on, the improved grain and contrast etc, which I’ve been spending time on.

For comparison’s sake, here is the same shot from the build alpha 0.2, posted here early in 2010:

It’s times like this you look back and realise some progress has actually been made!

Lone Survivor official trailer debut!

Direct link to youtube…

Warning: contains semi-spoilers!

Having taken a few weeks to really think about it, I’ve decided I’m going to be back at work on this baby full-time until it’s done. I’m risking everything on it financially, but I believe in it enough to do it…

STOPCOCK

My entry into Ludum Dare 48.  It’s a game about my dad, set in Liverpool of the 60’s where he’d recently emigrated to.  Made in under 48 hours. I’m actually pretty happy with how it turned out, although I appreciate it’s fairly personal and may not have the same weight for other people! I certainly giggled a lot while making it, partly from exhaustion though maybe.

It’s written in RPGMaker 2003, so it’s Windows only I’m afraid.  I’ve based the visuals on a ZX Spectrum with a slightly tweaked palette to make it more digestible.

Very happy to have something finished to share with you guys again though!

Click the image to go to the game download page.

LS3D

I forgot to mention this one, it’s a sort of horror-antithesis of Lone Survivor, called LS3D.  Whereas that game is focussed on the psychological aspects, this is a purely visceral thriller, with I suppose something of a back-story to the main game thrown in.

(Click the image to go to the dev log over on the forum)

It began as an entry into the awesome the ‘Justice’ Pageant, over on www.superfriendshipclub.com, a new forum I’m a mod on, and occasional suggester of ideas to. It aims to be a development centric forum, not really focussed on the social aspects so much, pure geekery and artery.  There’s a bunch of people involved in it (Stephen Lavelle runs the Pageants in particular.)

Anyway it wasn’t finished in time, but may be later when I figure out a way to!  I’m back to work on Lone Survivor at the moment, and the Soul Brother soundtrack, as well as other music things and a brief but much-needed holiday, so things have been quite busy all in all