Archive for January, 2010

superflatgames.com is now up and running!

Hello, world!

Just a very quick note to say that the homepage has been uploaded, a year or so late… Have fun with it, and maybe discover something you had missed!

I’m in the process of writing ‘Gamepages’ for every one of them, so the frontpage links to them (I’ve done Soundless Mountain II as an example, which you can see on the sidebar of this blog). At the moment, they just link to the nearest way to find the game.

Anyway, take a look, and leave any feedback here. I’ll also try and give this place a makeover soon, so any suggestions would be great.

Thanks!

This Is How Bees Work

Jasper ‘superflat’ Byrne and Bento Smile Present:

“This Is How Bees Work”

This work aims to be a factual documentary, explaining to young and old alike exactly how the mysteries of nature unfold.

Please enjoy and learn something at the same time. Thankyou!

Download [OSX / PC]: /This-Is-How-Bees-Work.zip [4.4mb]

This is the finished version of the game.  We may add more at a later date, but there’s already quite a lot to discover…

I’m sorry for recent failure… Hopefully some win is on its way!

Before I bring you up to date with thing, and by way of apology for said tardiness, let me present this short ‘game’ I made a TIGJam UK2, a gathering of fine indie-gaming folk here in my native Cambridge, last night:

BEEEEEEEEEEEEZZZZZZ!

– by Jasper ‘superflat’ Byrne & ‘Bento Smile’

Oh, and that’s 12 E’s, and 6 Z’s, in case you were wondering…

Download: BEEEEEEEEEEEEZZZZZZ! (alpha 0.2) [OSX / PC]

Play with your mouse!

My good friend Bento Smile contributed the pretty flowers, and may add more foliage at a later date.  I will put some sound in at some point, and perhaps even a goal.  For now I quite like it for what it is.

Yes, things have actually been going on in my lengthy absence from this blog.   My beautiful girl, Aila, was born on the Dec 26th.  Her mother, Kanako, and I are very happy!

And I’ve been working on a brand new, completely unrelated-to-Amnesia/iLoveWar/Soul Brother game, but which is somewhat related to my earlier game, Trip.

It’s called Trip:One, and the best way I can describe it is a mash-up of gravity gun-em-up and Demon’s Souls-style hardcore, never-die-or-you-lose-it-all gaming.

I hope you’ll like it when I eventually show it – it’s being done in Actionscript 3 and runs in a browser, which is a departure for me – I normally go for the immersion of full-screen games.  I want it to be something people spend their lunch hours on though, and this is a great way to reach them.  For now, I’ll leave you with this screenie: