Unfinished Alphas
Here are links to a couple of games I never finished…
Trip:One
Controls:
L/R: Turn
U/D: Thrust / Reverse
X: Ok / Primary Item
C: Cancel / Back / Secondary Item
ENTER: Bring up upgrade screen (can only upgrade when parked on top of the dropship).
HP is your ship’s shield. You can get it back by sliding on striped surfaces.
SP is your ship’s energy, and you won’t be able to use items (such as guns / shield) unless you have some. It replenishes over time.
Notes:
You can hold the X button to get rid of all the text. I’d recommend doing it first. I meant to improve the textbox system so they were more like auto-popups as in Starfox.
I had planned to make the inventory screen so you could actually swap between items when away from the dropship. Won’t probably get round to it now.
There’s quite a few items to be found. You can upgrade them or your ship by collecting starmen, which are used as currency.
If you die, you drop your starmen, and if you don’t then make it back to where you snuffed it, you’ll lose them forever. In general it’s best to upgrade as soon as you can (such as at the start, because you begin with 200 or so starmen).
* * *
Soul Brother
There is actually a version 0.6 around which has quite a lot more in it as well as bugfixes. I will definitely post this at some stage soon. Just needs packaging up!
Controls:
L/R: Move
X: Ok / Use / Unique Move (such as Fly / Jump etc)
C: Cancel / Back
In other news, I can finally announce the game I’ve been designing in my day-job:
As it’s finally been announced at E3, I guess it’s ok for me to say. It doesn’t get much more mainstream than this, folks!