This is the fun part I’ve been waiting for, and slogging through all the nasty bits for… It’s time to make the game proper! Now I can enjoy the rest of the project a great deal more because it’s all about:
– making graphics
– making sound and music
– making levels
These parts are why I make games – programming and engines are all a means to an end – and I’m pleased to discover that the engine is adapting well to having lots of shiny new content thrown at it.
In that sense I really feel like I achieved my goal of reducing all the bullshit you have to do to get stuff into the game – it’s now just a case of coming up with the creative stuff, and getting it in there is [almost] pleasurable with the editor.
So far there’s heaps of new locations, sound and animation – but I’m going to hold off on releasing any more demos until I reach the closed beta stage.
I’ll leave you with a new screenie – recalling Soundless Mountain II in some ways (I like bathrooms, what can I say?)
In other news, there could be some wonderful things about to happen with Superflat Games – I will tell more when it’s confirmed – but suffice to say things could get quite a bit more serious in the coming months…