Stage 2

This is the fun part I’ve been waiting for, and slogging through all the nasty bits for…  It’s time to make the game proper!  Now I can enjoy the rest of the project a great deal more because it’s all about:

– making graphics

– making sound and music

– making levels

These parts are why I make games – programming and engines are all a means to an end – and I’m pleased to discover that the engine is adapting well to having lots of shiny new content thrown at it.

In that sense I really feel like I achieved my goal of reducing all the bullshit you have to do to get stuff into the game – it’s now just a case of coming up with the creative stuff, and getting it in there is [almost] pleasurable with the editor.

So far there’s heaps of new locations, sound and animation – but I’m going to hold off on releasing any more demos until I reach the closed beta stage.

I’ll leave you with a new screenie – recalling Soundless Mountain II in some ways (I like bathrooms, what can I say?)

In other news, there could be some wonderful things about to happen with Superflat Games – I will tell more when it’s confirmed – but suffice to say things could get quite a bit more serious in the coming months…

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