Uh oh, what have I done?

I go through this a lot, losing faith with projects, getting it back, losing it again…  Sometimes it results in finished work, the rest of the time it results in stress only.  I feel that way about Amnesia often.  I don’t want to make it unless I can make it a well as I imagine it – on the other hand I don’t think I can make it as well as I imagine it.

Soul Brother’s one of those projects that’s just outside of my ‘comfortably achievable’ zone.  I’m still not sure if I can finish it, but that being said I’ve done a little more work on it.  It’s slow and laborious though, partly because of the unfamiliar level design ideas I have to deal with as a result of the mechanics.  It took more than a day to make the room below this post, believe it or not (ok I was tired, the week after my wedding to the lovely Kanako Byrne, neé Koseki…  We had a lovely little do last week, ending up punting down the Cambridge rivers with almost all my favourite people in the world, and plenty of champagne.)

Anyway, I’ve almost finished level 2/5 (there will be around 20 screens in each, as well as three new creatures, except the last level – which I won’t reveal yet as it could be considered a spoiler.)  Here’re the money shots:

Can you see what to do here?

It's bath time in Soul World.

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  • Comments (3)
  1. avatar
    • superflat
    • August 29th, 2009

    No the sound effects are pretty high up on the priority list now, after I’ve finished the level designs for Level 2, bring it up to about 50 rooms or so. I’m hoping they give it a bit of a life, because there’s still something missing about it for me, or maybe I’m just a bit tired at the moment. I’m trying to do a bit each day, however small though!

  2. avatar
    • 0rel
    • August 28th, 2009

    i’m glad you didn’t abandoned this.
    it’s so lovely looking, and i really believe it’s gonna make many people happy! 😀

  3. avatar
    • increpare
    • August 24th, 2009

    Cool 🙂

    you put any more work into the sound-effects side of things?

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