New game – Psychic Prison Break
This is the first ever finished game to be written entirely in HAL, the editor / scripting language I’ve been working on for six years. The project really helped me see what I need to do to improve the language and tool, so for that it’s been invaluable. I’m reasonably happy with how quicky I could get new content in with it.
I entered it into the 48 hour game compo, Ludum Dare. The theme was ‘Enemies as Weapons’. Here’s a screenie, to whet your appetite – would love to get your feedback over on the submission page!