Posts Tagged ‘ XOR

The Great Unknown

So I felt it was time to give you guys an update on what I’ve been up to…

The plan (as I mentioned in the quote-unquote interview) was to work on Legend of the Starmen with an aim to heading for an IGF entry.

Well, just like the last time I went indie, I changed my mind once I actually had the space and time to think about it. I still want to make LotS, and it’s high up on the list… But it’s a big game, as big as Lone Survivor, perhaps.

So I figured, if I’m going to do a big project anyway, it may as well be the one which is most personal and important to me. The one I’ve been trying to make for several years, since making Soundless Mountain II – Lone Survivor. After all, the game is already further along than LotS, so it makes more sense from that perspective. And there’s the thing that it may help get recognised because SMII is still probably the game I’m most known for doing…

It’s coming on really well! I’m planning on entering it into Indiecade, either at the end of this week, or two weeks after that if I miss the deadline. I’m focussing on making the first world really fleshed out and finished, the intro and outro, polish and bugfixes and a total overhaul of the audio. Save games, title screens, some more puzzles and survival elements, a new monster, it’s all happening so fast!

And there’s more…

I’ve started a new (relatively) small game – perhaps the size of Soul Brother when finished. It’s called XOR, and it’s a homage to the games I grew up on, perhaps more so than the other games I’ve made. It’s a randomly generated Atic Atac / Zelda mashup wizard-shooter. It is presented in a warped ZX Spectrum view, complete with filthy screen, ‘off’ colours and flickering glows. It all looks much better in motion, but have a (slightly out-of-date) screenshot all the same:


The names are procedurally generated and this one just happened to come up.

There’s also a background story to it which I won’t reveal yet, suffice to say it’s gonna have more than a nod to a certain other glowing movie, but hopefully turn things on their head a bit. According to Anthony Carboni at least, I like to ‘flip the script’ like that.

Finally…

A massive thanks out to the 270,000 players of Soul Brother, and the many new reviewers and podcasts which have covered it. I really am humbled that so many have enjoyed something so silly of mine. Thanks to Terry for helping me along the way so much, and thanks to all the indies who reside in a certain forum I frequent for all their incredible work helping me test and improve the game. You all know who you are, and I can’t thank you guys enough!

Also to Brian Keong, I’m sorry I haven’t forgotten your sprite, I’m just really swamped getting ready for Indiecade, so expect it next blog post, sorry!