Archive for April, 2012

The Means of Distribution

Hello again everyone!

Thankyou once again for the kind emails, reviews and messages you’ve sent me.  I really am a bit overwhelmed by it all, in the best way possible.

I’m happy to announce that I now have a system in place to distribute a choice of DRM-free or Steam versions of LONE SURVIVOR v1.1 CODENAME: RED to the customers from my own site.

I’m going to be doing this all by hand with my wife, so it would be helpful to hold out if you possibly can, so we can do it in batches. I’d like to see the Mac Black Screen customers come first if possible, as you guys really are my highest priority.

So, to get your v1.1 update:

	
  • From the email address you used to purchase...
  • Compose an email to support (at) lonesurvivor.co.uk.
  • Make the subject line the order number you received only, eg: SUPxxxxxx-xxxx-xxxxxx.
  • Put anything you like in the message!  
  • It could even be a piece of fanart, or a thought about the game!
  • You'll then receive a code which can be redeemed on the Humble Store...
  • ... where you can pick from a direct download of v1.1 DRM-free, or a Steam key.
  • Enjoy LONE SURVIVOR v1.1 CODENAME: RED!
  • Enjoy updates for life with no worries!
  • Thanks for your patience with this, and I’m also very thankful to the guys over at Humble, Inc. for arranging it for me.  They’ve gone out of their way to accommodate my existing customers at no real benefit to themselves.

    But it would be good to have the emails starting from now, so I can be ready. Preferably Mac BSOD sufferers first (it’s like boarding a plane!)

    Cheers,

    Jasper

    Letting off some…

    Today, LONE SURVIVOR is coming out on Steam, for Mac and PC.

    It’s normally priced at $9.99 / £6.99, but it’s 20% off for the first week!

    So if Steam’s your platform of choice, and you’ve been waiting for news, or just for the first official sale – well, here it is!

    Now, the other thing that’s special about this release of the game, is that it’s NOT LONE SURVIVOR.

    That’s right!

    It’s LONE SURVIVOR v1.1 CODENAME: RED!

    What does this mean???

    It means:

  • Allows ESC to quit from the title screen or game over screen
  • Hunger increases 10% slower
  • Stealth movement 10% faster
  • Thinman patrol pause shortened
  • Red ending ‘officially’ added (although will be extended in LS:YELLOW later in the year)
  • Red ending requirements changed
  • Blue / red path ranks made more difficult
  • A few more contributing factors added
  • A new logo and icon
  • Tweaked art in the basement / ground floor to remove pure black pixels
  • Removed glitchy pixels from the side of the ammo store
  • Tin of pickles now has a description
  • Elevator upstairs gives message if powered
  • Save game is cleaned up: all traces of the old system removed
  • Save game no longer creates a Flash Shared Object except for volume settings
  • Numerous typos corrected
  • ??? won’t trade unless you’ve met him
  • ???’s name only appears once you’ve met him
  • Map hints disabled if not carrying the correct map
  • Some small, secret mechanic changes, mostly fixes
  • Some re-balancing to mental health-dependent descriptions
  • Can opener room door made a tiny bit clearer
  • The cat works

  • And these things are fixed:

  • Mac black screen issue no longer an issue
  • Panic attacks disabled in the boss sequence (which could rarely cause a corrupted save)
  • Fixed bug where it was possible to re-trigger the elevator sequence
  • Fixed bug with text boxes not reverting to interactive mode on game completion
  • Fundamental engine changes in cutscene / dialogue handling:
  • All world and object descriptions now have the player non-interactive
  • Last-resort freeze check & correct for scripts that don’t return control
  • Tweaks to the way sprites allow player interaction when simulating hotspots (solves the freezes related to positioning)
  • Cat / doll / stove / Gamejoy / bucket / hospital door freezes fixed by the above methods
  • Rare slowdown issue fixed (related to AIR system chrome setting, now disabled)

  • First Aid Edition Limited Run

    I’d also like to announce that I’m winding down the First Aid Edition.  It’s coming close to 200 purchases, which after tax, fees and so on gives me a good chunk of time to work on freeware work.

    So I’ve decided to make it a limited edition run of 200.  The game will be removed for sale after that.

    My reason is that it looks as if the game will enter profit now, and I don’t want to be greedy and ask more money than I need to survive.  I really appreciate all the support the First Aid customers have shown, so thankyou to each and every one of you.

    One of the things I plan to do with this time is to flesh out LS3D a bit more, and release it to the public as freeware.

    I’ll print 250 art cards in the next couple of weeks, and sign and mail the 200 out, keeping the others back for special occasions and replacements for lost ones.

    And finally…

    I just wanted to say thankyou to everyone for playing the game and sharing your thoughts.  It’s been so great to hear from you all, in blogs, comments, emails and so on.  I’m so glad people seem to like the game and I keep being surprised at the reviews and things that come in.

    – Jasper

    Oh, what a week!

    I have no idea how to word this post. I’m almost out of words, to be honest. I must have typed two million of the things this week, between support emails, promotional emails, emails of thanks, emails of apology, interviews, comments, texts, tweets and posts.

    But what a week it’s been! The reviews have been remarkably warm about the game (RPS and Destructoid being a couple of my highlights.)  I can’t find one that hated it, anyway!  And the kind emails and comments you’ve all sent me have honestly made me feel like I’m floating for most of the week.

    Sales have gone surprisingly alright – it’s still not recouped its costs, but unlike Soul Brother I keep my IP (intellectual property as opposed to web address.) So if the game continues to sell, it still could!

    The bad news was mainly down to one issue – the Black Screen Of Death which started appearing on random users’ Macs (PC’s were unaffected.) This caused an absolute support nightmare, and I’ve spent most of this week writing support emails to people who’ve suffered the issue. Once again I’d like to apologise to anyone this has affected. It’s a problem with Adobe AIR, and it seems like it’s out of my control to fix right now. The ‘Flash projector’ version, which I’ve been supplying customers with as an alternative, has been fine for all users except one so far – he fell victim of the ‘reset browser killing Flash saved games’ issue which caused me to use Adobe AIR in the first place (it provides a way of directly writing and reading files from the system like a ‘real’ application.)  Anyway, the upshot of this is that I’m still looking into it, and I’m going to do some thorough testing on a machine I know doesn’t work pretty soon (‘unfortunately’ it works on mine so it’s hard to test.)

    Anyway, things have calmed down to the point I was able to assemble the 19-track OST, and make an album sleeve for it especially. And it gives me great pleasure to announce that it’s NOW AVAILABLE FOR PURCHASE on Bandcamp for $6.99! Yay!

    Click this pic to go the shop:

    Anyway, once again, thankyou so much for your support, kind emails, help and friendship along the way.  I honestly could never have imagined it would go so well, despite the technical problems.

    I’m really happy to have made something that’s interesting to you guys, and I’ll keep trying to do the same thing in future!